AI Insights · Timothy · January 2022
Top 5 Boxing Games on iOS in Austria Q4 2021
Explore the performance of the top 5 boxing games on iOS in Austria during Q4 2021, including download trends, revenue, and active users.
During the fourth quarter of 2021, the top 5 boxing games on iOS in Austria showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
Real Boxing 2 from Vivid Games S.A. saw its weekly revenue fluctuate, peaking at approximately $114 in the first week of December. Weekly downloads varied, hitting a high of 122 in early October, while weekly active users rose to 185 in the same period but later declined to 97 by the end of December.
Boxing Star: Real Boxing Fight by THUMBAGE experienced significant changes in weekly revenue, with notable peaks of $160 in early November and $170 in late December. Download numbers were highest in early November at 156, although active users saw a dramatic rise to 405 in the same week before stabilizing around 90 by the end of the quarter.
WWE Mayhem from Reliance Games demonstrated a sharp increase in weekly revenue, reaching $146 in the last week of December. Downloads were relatively low but peaked at 88 in mid-October. Active users saw a significant increase to 149 in mid-October, tapering off to around 59 by the end of the year.
Real Boxing: KO Fight Club, another title from Vivid Games S.A., had a steady revenue stream with a peak of $50 at the end of December. Weekly downloads remained modest, peaking at 20 in the last week of December. Active user data was sparse, with intermittent reporting.
Punch Club from tinyBuild LLC maintained a relatively stable revenue, peaking at $41 in late November. Download numbers were consistent but modest, with a high of 20 in early December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, you can visit Sensor Tower's platform.